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A list of moves found in Pokemon Varia Blue! To see all the moves in Pokemon AlteRed, go to List of Moves in Pokemon AlteRed. Many moves have changed from their vanilla counterparts here, and the variety of moves for each type has been enhanced!

Any move name that is highlighted in yellow is a new moves that has no particular canon equivalent.

Normal (type)

Move Category Power Accuracy PP Target Description
Pound Physical 45 100% 40 (max 64)
   
   
Anyone
The target is physically pounded with a long tail, a foreleg, or the like.
Tackle Physical 50 95% 35 (max 56)
   
   
Anyone
A physical attack in which the user charges and slams into the target with its whole body.
Scratch Physical 45 100% 40 (max 64)
   
   
Anyone
Hard, pointed, sharp claws rake the target to inflict damage.
Howl Special 40 100% 40 (max 64)
   
   
Anyone
The user howls defiantly at the foe. This may raise the user's Attack stat.
Basic Boom Special 45 100% 40 (max 64)
   
   
Anyone
The user claps its hands, creating a wave of energy to strike the target.
Quick Attack Physical 40 100% 35 (max 56)
   
   
Anyone
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Multipound Physical 25 90% 25 (max 40)
   
   
Anyone
The target is hit repeatedly by the user, two to five times.
Headbutt Physical 65 100% 20 (max 32)
   
   
Anyone
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
False Swipe Physical 70 100% 25 (max 40)
   
   
Anyone
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Hyper Voice Special 70 100% 20 (max 32)
   
   
Anyone
The user lets loose a horribly echoing shout with the power to inflict damage.
Basic Blast Special 70 100% 20 (max 32)
   
   
Anyone
A basic blast of concentrated power.
Hidden Power Special - 100% 20 (max 32)
   
   
Anyone
A unique attack that varies in type depending on the Pokémon using it.
Fake Out Physical 40 100% 40 (max 64)
   
   
Anyone
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Endeavor Physical - 100% 5 (max 8)
   
   
Anyone
This attack move cuts down the target's HP to equal the user's HP.
Weather Ball Special 50 100% 10 (max 16)
   
   
Anyone
This attack move varies in power and type depending on the weather.
Flail Physical - 100% 15 (max 24)
   
   
Anyone
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Take Down Physical 90 100% 15 (max 24)
   
   
Anyone
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Body Slam Physical 85 100% 10 (max 16)
   
   
Anyone
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Slash Physical 85 100% 10 (max 16)
   
   
Anyone
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Uproar Special 90 100% 10 (max 16)
   
   
Anyone
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Energy Attack Special 85 100% 15 (max 24)
   
   
Anyone
The user focuses its energy into a magical attack that damages the foe.
Facade Physical 70 100% 20 (max 32)
   
   
Anyone
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Double-Edge Physical 120 100% 5 (max 8)
   
   
Anyone
A reckless, life-risking tackle. This also damages the user quite a lot.
Hyper Fang Physical 120 85% 5 (max 8)
   
   
Anyone
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Crush Claw Physical 120 85% 5 (max 8)
   
   
Anyone
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Boomburst Special 140 90% 5 (max 8)
   
   
All foes
The user attacks everything around it with the destructive power of a terrible, explosive sound.
Expel Special 150 100% 5 (max 8)
   
   
Anyone
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Accupressure Status - -% 30 (max 48)
   
   
Self
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Copycat Status - -% 20 (max 32)
   
   
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Shell Smash Status - -% 15 (max 24)
   
   
Self
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Work Up Status - -% 30 (max 48)
   
   
Self
The user is roused, and its Attack and Sp. Atk stats increase.
Yawn Status - -% 10 (max 16)
   
   
Anyone
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Teeter Dance Status - 100% 20 (max 32)
   
   
All Pokémon
The user performs a wobbly dance that confuses the Pokémon around it.
Tickle Status - 100% 20 (max 32)
   
   
Anyone
The user tickles the target into laughing, reducing its Attack and Defense stats.
Stockpile Status - -% 20 (max 32)
   
   
Anyone
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Status - -% 10 (max 16)
   
   
Self
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Slack Off Status - -% 10 (max 16)
   
   
Self
The user slacks off, restoring its own HP by up to half of its max HP.
Refresh Status - -% 20 (max 32)
   
   
Self
The user rests to cure itself of poisoning, a burn, or paralysis.
Recycle Status - -% 10 (max 16)
   
   
Self
The user recycles a held item that has been used in battle so it can be used again.
Odor Sleuth Status - -% 40 (max 64)
   
   
Anyone
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Follow Me Status - -% 20 (max 32)
   
   
Self
The user draws attention to itself, making all targets take aim only at the user.
Helping Hand Status - -% 20 (max 32)
   
   
Anyone
The user assists an ally by boosting the power of that ally's attack.
Camouflage Status - -% 20 (max 32)
   
   
Self
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Block Status - -% 5 (max 8)
   
   
Anyone
The user blocks the target's way with arms spread wide to prevent escape.
Assist Status - -% 20 (max 32)
   
   
Self
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Swagger Status - 85% 15 (max 24)
   
   
Anyone
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk Status - -% 10 (max 16)
   
   
Self
While it is asleep, the user randomly uses one of the moves it knows.
Safeguard Status - -% 10 (max 16)
   
   
Self
The user creates a protective field that prevents status conditions for five turns.
Psych Up Status - -% 10 (max 16)
   
   
Anyone
The user hypnotizes itself into copying any stat change made by the target.
Protect Status - -% 10 (max 16)
   
   
Self
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Perish Song Status - -% 5 (max 8)
   
   
All Pokémon
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Pain Split Status - -% 20 (max 32)
   
   
Anyone
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Morning Sun Status - -% 5 (max 8)
   
   
Anyone
The user restores its own HP. The amount of HP regained varies with the weather.
Mean Look Status - -% 5 (max 8)
   
   
Anyone
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Heal Bell Status - -% 5 (max 8)
   
   
Self
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Foresight Status - -% 40 (max 64)
   
   
Anyone
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Attract Status - 100% 15 (max 24)
   
   
Anyone
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Baton Pass Status - -% 5 (max 8)
   
   
Self
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum Status - -% 10 (max 16)
   
   
Self
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Conversion Status - -% 30 (max 48)
   
   
Self
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Encore Status - 100% 5 (max 8)
   
   
Anyone
The user compels the target to keep using the move it encored for three turns.
Endure Status - -% 10 (max 16)
   
   
Self
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Tail Whip Status - 100% 30 (max 48)
   
   
Anyone
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Swords Dance Status - -% 20 (max 32)
   
   
Self
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Supersonic Status - 65% 20 (max 32)
   
   
Anyone
The user generates odd sound waves from its body that confuse the target.
Substitute Status - -% 10 (max 16)
   
   
Self
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Smokescreen Status - 100% 20 (max 32)
   
   
Anyone
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Sharpen Status - -% 30 (max 48)
   
   
Self
The user makes its edges more jagged, which raises its Attack stat.
Screech Status - 90% 40 (max 64)
   
   
Anyone
An earsplitting screech harshly lowers the target's Defense stat.
Mimic Status - -% 10 (max 16)
   
   
Anyone
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Minimize Status - -% 10 (max 16)
   
   
Self
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Conversion 2 Status - -% 30 (max 48)
   
   
Anyone
The user changes its type to make itself resistant to the type of the attack the opponent used last.
Defense Curl Status - -% 40 (max 64)
   
   
Self
The user curls up to conceal weak spots and raise its Defense stat.
Disable Status - 100% 20 (max 32)
   
   
Anyone
For four turns, this move prevents the target from using the move it last used.
Double Team Status - -% 15 (max 24)
   
   
Self
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Focus Energy Status - -% 30 (max 48)
   
   
Self
The user takes a deep breath and focuses so that critical hits land more easily.
Glare Status - 100% 30 (max 48)
   
   
Anyone
The user intimidates the target with the pattern on its belly to cause paralysis.
Growl Status - 100% 40 (max 64)
   
   
All foes
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Harden Status - -% 30 (max 48)
   
   
Self
The user stiffens all the muscles in its body to raise its Defense stat.
Leer Status - 100% 30 (max 48)
   
   
All foes
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Target data assumes user is in the lower left.

Fighting (type)

Move Category Power Accuracy PP Target Description
Low Kick Physical - 100% 40 (max 64)
   
   
Anyone
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Karate Chop Physical 45 100% 40 (max 64)
   
   
Anyone
The target is attacked with a sharp chop.
Vacuum Wave Special 45 100% 35 (max 56)
   
   
Anyone
The user whirls its fists to send a wave of pure vacuum at the target.
Psychevulse Special 40 100% 35 (max 56)
   
   
Anyone
The user fights the target's mind using its own. This attack may confuse the opponent.
Double Kick Physical 35 100% 20 (max 32)
   
   
Anyone
The target is quickly kicked twice in succession using both feet.
Brick Break Physical 70 100% 20 (max 32)
   
   
Anyone
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Arm Thrust Physical 20 95% 25 (max 40)
   
   
Anyone
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Force Palm Special 65 100% 25 (max 40)
   
   
Anyone
The target is attacked with a shock wave. This may also leave the target with paralysis.
Chi Reversal Special - 100% 25 (max 40)
   
   
Anyone
An all-out attack that becomes more powerful the less HP the user has.
Jump Kick Physical 90 95% 10 (max 16)
   
   
Anyone
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Sword Strike Physical 90 100% 15 (max 24)
   
   
Anyone
The user attacks by slicing with something sharp. The target's stat changes don't affect this attack's damage.
Drain Punch Physical 80 100% 10 (max 16)
   
   
Anyone
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Secret Jutsu Special 85 90% 15 (max 24)
   
   
Anyone
The user unleashes powerful, forbidden jutsu. Critical hits land more easily.
Aura Sphere Special 90 -% 10 (max 16)
   
   
Anyone
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Hi Jump Kick Physical 130 90% 5 (max 8)
   
   
Anyone
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Close Combat Physical 125 100% 5 (max 8)
   
   
Anyone
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Focus Blast Special 150 -% 10 (max 16)
   
   
Anyone
The user focuses its mind before unleashing its power. This move fails if the user is hit before it is used.
Chakra Release Special 140 70% 5 (max 8)
   
   
Anyone
The user ignites all of the chakra within itself and shoots it at the target.
Detect Status - -% 5 (max 8)
   
   
Self
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bulk Up Status - -% 10 (max 16)
   
   
Self
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Meditate Status - -% 30 (max 48)
   
   
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
Counter Physical - 100% 20 (max 32)
   
   
Self
A retaliation move that counters any physical attack, inflicting double the damage taken.
Target data assumes user is in the lower left.

Flying (type)

Move Category Power Accuracy PP Target Description
Peck Physical 45 100% 40 (max 64)
   
   
Anyone
The target is jabbed with a sharply pointed beak or horn.
Wingbeat Physical 40 100% 35 (max 56)
   
   
Anyone
The target is struck with large, imposing wings, possibly confusing it.
Gust Special 45 100% 40 (max 64)
   
   
Anyone
A gust of wind is whipped up and launched at the target to inflict damage.
Feather Wind Special 40 100% 35 (max 56)
   
   
All foes
The user uses harsh winds to blow sharp feathers at the target, possibly lowering the foe's Attack stat.
Pluck Physical 65 100% 30 (max 48)
   
   
Anyone
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Aerial Ace Physical 70 -% 20 (max 32)
   
   
Anyone
The user confounds the target with speed, then slashes. This attack never misses.
Gale Force Special 70 100% 20 (max 32)
   
   
Anyone
The user blasts the target with rapid, pressurized wind blasts.
Air Cutter Special 65 95% 25 (max 40)
   
   
All foes
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Drill Peck Physical 90 100% 15 (max 24)
   
   
Anyone
A corkscrewing attack with a sharp beak acting as a drill.
Acrobatics Physical 55 100% 10 (max 16)
   
   
Anyone
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts double damage.
Tornado Special 95 90% 10 (max 16)
   
   
Anyone
The foe is wrapped up in an intense, body-battering tornado.
Air Slash Special 85 100% 15 (max 24)
   
   
Anyone
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Fly Physical 120 100% 10 (max 16)
   
   
Anyone
The user soars and then strikes its target on the next turn.
Brave Bird Physical 120 95% 10 (max 16)
   
   
Anyone
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Heavenly Light Special 140 100% 5 (max 8)
   
   
Anyone
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Hurricane Special 125 70% 5 (max 8)
   
   
All foes
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Mirror Move Status 45 100% 40 (max 64)
   
   
Anyone
The user counters the target by mimicking the target's last move.
Whirlwind Status 45 100% 40 (max 64)
   
   
Anyone
The foe is made to switch out with an ally. In the wild, the battle ends.
Roost Status 45 100% 40 (max 64)
   
   
Self
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Feather Dance Status 45 100% 40 (max 64)
   
   
Anyone
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Target data assumes user is in the lower left.

Poison (type)

Move Category Power Accuracy PP Target Description
Acid Special 45 100% 35 (max 56)
   
   
Anyone
The opposing Pokémon is attacked with a spray of harsh acid. This may also lower its Sp. Def stat.
Smog Special 40 95% 30 (max 48)
   
   
All foes
Both foes are attacked with a deadly gas that always inflicts poison.
Poison Sting Physical 40 100% 40 (max 64)
   
   
Anyone
The user stabs the target with a poisonous stinger. This may also poison the target.
Trash Toss Physical 45 100% 35 (max 56)
   
   
Anyone
A heap of rubbish is hurled at the target.
Acid Spray Special 50 100% 25 (max 40)
   
   
Anyone
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Clear Smog Special 65 100% 30 (max 48)
   
   
Anyone
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Venom Fang Physical 70 100% 25 (max 40)
   
   
Anyone
The user bites the target with toxic fangs. This may also cause the target to flinch.
Barbed Charge Physical 65 100% 30 (max 48)
   
   
Anyone
The user rams into the target with its spiked, venomous body. This may also poison the target.
Venoshock Special 65 100% 20 (max 32)
   
   
Anyone
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Fumigate Special 85 90% 10 (max 16)
   
   
Anyone
The user coats the target in deadly fumes. This may cause the foe to be badly poisoned, or flinch.
Poison Jab Physical 90 100% 10 (max 16)
   
   
Anyone
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Garbage Dump Physical 85 100% 15 (max 24)
   
   
Anyone
The user dumps a load of trash on top of the opponent, possibly lowering the foe's Defense stat.
Deadly Deluge Special 125 80% 5 (max 8)
   
   
Anyone
The user shoots a gallon of corrosive acid at the target.
Cross Poison Physical 75 95% 5 (max 8)
   
   
Anyone
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Acid Armor Status - -% 20 (max 32)
   
   
Self
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Poison Powder Status - 90% 40 (max 64)
   
   
Anyone
The user scatters a cloud of poisonous dust that poisons the target.
Toxic Status - 80% 10 (max 16)
   
   
Anyone
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Coil Status - -% 5 (max 8)
   
   
Self
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Toxic Spikes Status - -% 5 (max 8)
   
   
All Pokémon
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Gastro Acid Status - -% 10 (max 16)
   
   
Anyone
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Target data assumes user is in the lower left.

Ground (type)

Move Category Power Accuracy PP Target Description
Stomp Tantrum Physical 30 100% 40 (max 64)
   
   
All foes
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Ground Pound Physical 45 100% 30 (max 48)
   
   
Anyone
The target is punched with enough force to slam them into the ground.
Mud-Spatter Special 40 100% 35 (max 56)
   
   
All foes
The user kicks up mud onto both targets, possibly lowering their Accuracy.
Sand Tomb Special 45 95% 35 (max 56)
   
   
Anyone
The user traps the target inside a harshly raging sandstorm for four to five turns.
Magnitude Physical - 100% 25 (max 40)
   
   
All Pokémon
The user attacks everything around it with a ground-shaking quake. Its power varies.
Dig Physical 70 100% 20 (max 32)
   
   
Anyone
The user burrows, then attacks on the next turn.
Mud-Slap Special 65 95% 20 (max 32)
   
   
Anyone
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Earth Power Special 70 100% 20 (max 32)
   
   
Anyone
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Bulldoze Physical 90 100% 10 (max 16)
   
   
All Pokémon
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Drill Run Physical 90 100% 15 (max 24)
   
   
Anyone
The user crashes into its target while rotating its body like a drill. This attack has a small chance of lowering the opponent's Defense.
Mud Bomb Special 85 100% 15 (max 24)
   
   
Anyone
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Scorching Sands Special 85 95% 10 (max 16)
   
   
All foes
The user throws scorching sand at both foes to attack. This may also leave them with a burn.
Earthquake Physical 110 95% 5 (max 8)
   
   
All Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
Fissure Physical 80 70% 5 (max 8)
   
   
Anyone
A fault line is opened underneath the target. This attack always results in a critical hit.
Sand Burial Special - 40% 5 (max 8)
   
   
Anyone
The target is trapped within a coffin of sand and squeezed until the Pokemon faints.
Quagmire Special 130 80% 5 (max 8)
   
   
All foes
A titanic wave of murky water is splashed onto both foes. This attack has a chance to lower Speed.
Sand Attack Status - 100% 20 (max 32)
   
   
Anyone
Sand is hurled in the target's face, reducing the target's accuracy.
Spikes Status - -% 20 (max 32)
   
   
All foes
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Target data assumes user is in the lower left.

Rock (type)

Move Category Power Accuracy PP Target Description
Rock Throw Physical 45 100% 40 (max 64)
   
   
Anyone
The user picks up and throws a small rock at the target to attack.
Accelerock Physical 40 100% 30 (max 48)
   
   
Anyone
The user smashes into the target at high speed. This move always goes first.
Gemshine Special 50 90% 30 (max 48)
   
   
All foes
The user attacks both foes with a ray of light that sparkles as if it were made of gemstones.
Tar Spit Special 40 100% 40 (max 64)
   
   
Anyone
The user pours sticky tar over the target, which may lower its Special Defense stat.
Rock Tomb Physical 65 100% 25 (max 40)
   
   
Anyone
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
Rollout Physical 30 90% 20 (max 32)
   
   
Anyone
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Ancient Power Special 60 100% 20 (max 32)
   
   
Anyone
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Tar Shot Special 70 95% 20 (max 32)
   
   
Anyone
The user hits the target with a salvo of tar, possibly lowering its Special Defense.
Rock Slide Physical 85 95% 10 (max 16)
   
   
All foes
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Strength Physical 90 100% 10 (max 16)
   
   
Anyone
Power Gem Special 90 100% 15 (max 24)
   
   
Anyone
The user generates magical gems to strike the target with ancient, untapped energy.
Tar Deluge Special 85 95% 10 (max 16)
   
   
All foes
The user summons a landslide of weakening tar on both foes, possibly lowering their Special Defense.
Stone Edge Physical 120 80% 5 (max 8)
   
   
Anyone
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Head Smash Physical 150 85% 5 (max 8)
   
   
Anyone
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Runic Wrecker Special 150 100% 10 (max 16)
   
   
Anyone
The user draws power from ancient runes on the first turn, then unleashes said power on the next.
Diamond Storm Special 110 90% 5 (max 8)
   
   
All foes
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
Sandstorm Status - -% 5 (max 8)
   
   
All Pokémon
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Rock Polish Status - -% 30 (max 48)
   
   
Self
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Stealth Rock Status - -% 10 (max 16)
   
   
Anyone
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Target data assumes user is in the lower left.

Bug (type)

Move Category Power Accuracy PP Target Description
Sting Physical 40 100% 35 (max 56)
   
   
Anyone
The user stings the opponent. This may cause the foe to be Poisoned.
Bug Bite Physical 45 100% 40 (max 64)
   
   
Anyone
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
String Shot Special 40 100% 30 (max 48)
   
   
Anyone
The target is bound with silk blown from the user's mouth that lowers the Speed stat.
Stuggle Bug Special 40 100% 35 (max 56)
   
   
All foes
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Pin Missile Physical 25 100% 20 (max 32)
   
   
Anyone
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Fury Cutter Physical 40 95% 15 (max 24)
   
   
Anyone
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Silver Wind Special 65 100% 15 (max 24)
   
   
All foes
The foes are attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Signal Beam Special 70 100% 20 (max 32)
   
   
Anyone
The user attacks with a sinister beam of light. This may also confuse the target.
Leech Life Physical 85 100% 10 (max 16)
   
   
Anyone
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
U-Turn Physical 80 95% 5 (max 8)
   
   
Anyone
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
X-Scissor Physical 90 100% 15 (max 24)
   
   
Anyone
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Bug Buzz Special 90 100% 10 (max 16)
   
   
Anyone
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Web of Pain Special 85 100% 10 (max 16)
   
   
Anyone
The target is trapped in rugged silk woven by the user to inflict damage.
Megahorn Physical 120 85% 5 (max 8)
   
   
Anyone
Using its tough and impressive horn, the user rams into the target with no letup.
Stinging Swarm Physical 115 80% 10 (max 16)
   
   
Anyone
A swarm of smaller bugs is called forth to sting the target repeatedly. This move has a high chance of flinching.
Hive Legion Special 135 100% 5 (max 8)
   
   
All foes
The user calls upon all nearby bugs to hum at the same devastating frequency. Afterwards, the user's SpAtk harshly falls.
Sticky Web Status - 100% 10 (max 16)
   
   
All foes
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Rage Powder Status - -% 20 (max 32)
   
   
Self
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Quiver Dance Status - -% 10 (max 16)
   
   
Self
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Tail Glow Status - -% 5 (max 8)
   
   
Self
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Target data assumes user is in the lower left.

Ghost (type)

Move Category Power Accuracy PP Target Description
Astonish Physical 40 100% 35 (max 56)
   
   
Anyone
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Shadow Sneak Physical 45 100% 40 (max 64)
   
   
Anyone
The user extends its shadow and attacks the target from behind. This move always goes first.
Night Shade Special 45 100% 40 (max 64)
   
   
Anyone
The user makes the target see a frightening mirage.
Spooky Moan Special 40 100% 35 (max 56)
   
   
Anyone
The user lets out a terrifying sound. The target may become Paralyzed with fear.
Bone Bash Physical 65 100% 25 (max 40)
   
   
Anyone
The user clubs the target with a bone. This may lower the target's Defense stat.
Jarring Jabs Physical 25 95% 15 (max 24)
   
   
Anyone
The foe is struck with 3 consecutive hits from the shadows.
Hex Special 65 100% 20 (max 32)
   
   
Anyone
This relentless attack does massive damage to a target affected by status conditions.
Ominous Wind Special 60 100% 10 (max 16)
   
   
All foes
The user blasts the opposing Pokemon with a gust of repulsive wind. This may also raise all the user's stats at once.
Spirit Slice Physical 85 100% 15 (max 24)
   
   
Anyone
The user slashes the target's chest out of nowhere. Critical hits land more easily.
Frighten Physical 85 100% 10 (max 16)
   
   
All foes
The user startles both opposing Pokemon, knocking them onto their butts. The shock may cause them to flinch.
Shadow Ball Special 85 100% 10 (max 16)
   
   
Anyone
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Ghastly Haze Special 90 90% 10 (max 16)
   
   
All foes
A chilling mist covers the battlefield, possibly Freezing the opposing Pokemon.
Phantom Force Physical 120 95% 10 (max 16)
   
   
Anyone
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Bone Zone Physical 60 90% 5 (max 8)
   
   
Anyone
The target is dragged into the BONE ZONE. May the gods help you.
Terror Wave Special 130 80% 5 (max 8)
   
   
All foes
The user's ghostly energy is expelled all at once, hitting both targets and possibly Confusing them.
Vile Voodoo Special 110 95% 10 (max 16)
   
   
Anyone
The user inflicts pain on itself to attack the foe.
Confuse Ray Status - 100% 10 (max 16)
   
   
Anyone
The target is exposed to a sinister ray that triggers confusion.
Curse Status - -% 10 (max 16)
   
   
Anyone
A move that works differently for the Ghost type than for all other types.
Destiny Bond Status - -% 5 (max 8)
   
   
Self
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Nightmare Status - 100% 15 (max 24)
   
   
Anyone
A sleeping target sees a nightmare that inflicts some damage every turn.
Spite Status - 100% 10 (max 16)
   
   
Anyone
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Scary Face Status - 100% 25 (max 40)
   
   
Anyone
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Target data assumes user is in the lower left.

Steel (type)

Move Category Power Accuracy PP Target Description
Bide Physical 20 85% 30 (max 48)
   
   
Anyone
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bullet Rush Physical - 100% 40 (max 64)
   
   
Anyone
The user strikes the target with tough punches as fast as bullets. This move always goes first and hits multiple times.
Liquimetal Special 40 100% 40 (max 64)
   
   
Anyone
The foe is doused with some liquid metal. This may raise the user's Sp. Def.
Flash Special 45 100% 35 (max 56)
   
   
All foes
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Gyro Spin Physical 65 100% 20 (max 32)
   
   
Anyone
The user tackles the target with a high-speed spin, clearing any on-stage hazards.
Rusty Cut Physical 65 100% 15 (max 24)
   
   
Anyone
The target is raked with rusted claws. This may also raise poison the foe.
Mercury Salvo Special 70 100% 15 (max 24)
   
   
Anyone
A glob of corrosive mercury is lobbed at the target, possibly lowering the foe's Sp Def.
Flashbang Special 65 100% 20 (max 32)
   
   
Anyone
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Metal Mash Physical 85 95% 15 (max 24)
   
   
Anyone
The target is hit with the full force of the user's metal body. This may also raise the user's Attack.
Iron Head Physical 85 100% 10 (max 16)
   
   
Anyone
The user slams the target with its steel-hard head. This may also make the target flinch.
Encapsulate Special 80 100% 10 (max 16)
   
   
Anyone
The foe is completely encased in liquid metal, which then hardens. This likely will lower the foe's Sp Def.
Mirror Ray Special 90 100% 10 (max 16)
   
   
Anyone
The user shoots a beam of light at the target to inflict damage.
Iron Tail Physical 120 85% 10 (max 16)
   
   
Anyone
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Reflectoblast Special 120 85% 10 (max 16)
   
   
Anyone
The user's body becomes incredibly reflective, blinding the foe with intense light. This possibly lowers the target's Sp Def.
Iron Defense Status - -% 15 (max 24)
   
   
Self
The user hardens its body's surface like iron, sharply raising its Defense stat.
Metal Sound Status - 100% 40 (max 64)
   
   
Anyone
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Shift Gear Status - -% 10 (max 16)
   
   
Self
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Target data assumes user is in the lower left.

Fire (type)

Move Category Power Accuracy PP Target Description
Ember Special 40 100% 40 (max 64)
   
   
Anyone
The target is attacked with small flames. This may also leave the target with a burn.
Fire Spin Special 40 100% 30 (max 48)
   
   
Anyone
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Hot Feet Physical 25 100% 35 (max 56)
   
   
Anyone
The foe is kicked twice with each of its flame-cloaked feet.
Brand Physical 25 90% 20 (max 32)
   
   
Anyone
The target is branded with a hot appendage. This attack always leaves the target with a burn.
Fire Breath Special 65 100% 25 (max 40)
   
   
Anyone
The user breathes searing hot flames at the target. This may leave the foe with a burn.
Fireball Special 70 100% 25 (max 40)
   
   
Anyone
The user conjures a magical ball of fire and shoots it at the target.
Lava Plume Special 70 100% 25 (max 40)
   
   
All foes
The user torches everything around it in an inferno of molten lava. This may also leave those it hits with a burn.
Flame Charge Physical 65 100% 30 (max 48)
   
   
Anyone
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
Coal Toss Physical 70 100% 25 (max 40)
   
   
Anyone
The user hurls hot coals at the target.
Fire Fang Physical 65 95% 20 (max 32)
   
   
Anyone
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Flamethrower Special 85 100% 15 (max 24)
   
   
Anyone
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Mystical Pyre Special 85 100% 15 (max 24)
   
   
Anyone
The user conjures pillars of blue flames to sear the target. This may lower the foe's special attack.
Heat Wave Special 90 100% 10 (max 16)
   
   
All foes
The user attacks by exhaling sweltering breath on the opposing Pokémon. This may also leave those Pokémon confused.
Searing Slam Physical 85 100% 15 (max 24)
   
   
Anyone
The user heats up its body and tackles the opponent, possibly leaving them with a burn.
Hell Haymaker Physical 90 100% 15 (max 24)
   
   
Anyone
The target is punched with a fiery fist. This may also leave the target with a burn.
Burning Lash Physical 40 95% 20 (max 32)
   
   
Anyone
The user whips the target, leaving a searing bruise. This attack raises in power each time it is used consecutively.
Incinerate Special 110 85% 10 (max 16)
   
   
All foes
The user completely engulfs the foe in fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Inferno Special 110 60% 5 (max 8)
   
   
Anyone
The user attacks by engulfing the target in an intense fire. This always leaves the target with a burn.
Eruption Special 150 100% 5 (max 8)
   
   
All foes
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Flare Blitz Physical 120 100% 10 (max 16)
   
   
Anyone
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Char Barrage Physical 150 95% 5 (max 8)
   
   
Anyone
The target is razed by a fiery explosion. The user can't move on the next turn.
Blast Burn Physical 110 85% 10 (max 16)
   
   
Anyone
The target is hit with burning fury. This may make the foe flinch.
Sparkling Sky Special 250 100% 5 (max 8)
   
   
All Pokémon
A visually stunning explosion that takes out the user and does heavy damage to all in the vicinity.
Sunny Day Status - -% 5 (max 8)
   
   
All Pokémon
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Will-O-Wisp Status - 85% 15 (max 24)
   
   
Anyone
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Target data assumes user is in the lower left.

Water (type)

Move Category Power Accuracy PP Target Description
Water Gun Special 45 100% 40 (max 64)
   
   
Anyone
The target is blasted with a forceful shot of water.
Bubble Special 40 100% 40 (max 64)
   
   
All foes
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Aqua Jet Physical 40 100% 30 (max 48)
   
   
Anyone
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Sea Snap Physical 45 100% 40 (max 64)
   
   
Anyone
The user pinches the target with its hands or mouth.
Water Pulse Special 65 100% 25 (max 40)
   
   
Anyone
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Bubblebeam Special 70 100% 25 (max 40)
   
   
Anyone
A spray of bubbles is forcefully ejected at the target to do damage.
Brine Special 65 100% 15 (max 24)
   
   
Anyone
If the target's HP is half or less, this attack will hit with double the power.
Dive Physical 75 95% 20 (max 32)
   
   
Anyone
Diving on the first turn, the user floats up and attacks on the next turn.
Razor Fin Physical 65 100% 25 (max 40)
   
   
Anyone
The user rends the target with its hard gills. Critical hits land more easily.
Line Cast Physical 65 100% 15 (max 24)
   
   
Anyone
The user catches the target with a fishing rod and hurls it out of battle, switching it with another opponent.
Hydro Pump Special 90 100% 15 (max 24)
   
   
Anyone
The target is blasted by a huge volume of water launched under great pressure.
Scald Special 85 100% 15 (max 24)
   
   
Anyone
The user shoots boiling hot water at its target. This may also leave the target with a burn.
Ink Shot Special 85 95% 20 (max 32)
   
   
Anyone
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Torpedo Physical 85 95% 10 (max 16)
   
   
Anyone
The user propels itself forward like an underwater torpedo. This move has a high chance of raising the Speed of the user.
Scale Slammer Physical 85 100% 15 (max 24)
   
   
Anyone
Using its hard, wet body, the user viciously slams into the target, possibly making it flinch.
Aqua Hook Physical 90 95% 10 (max 16)
   
   
Anyone
The user swings as if it were a vicious wave in a raging storm. This attack may lower the foe's Defense.
Tidal Wave Special 130 85% 5 (max 8)
   
   
All Pokémon
The user attacks everything around it by swamping its surroundings with a giant wave.
Foam Geyser Special 120 90% 10 (max 16)
   
   
All foes
The user expels a deluge of soapy water in a tall geyser. This attack may lower the foes' Speed.
Murky Water Special 120 90% 10 (max 16)
   
   
All foes
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Storm Surge Physical 100 95% 5 (max 8)
   
   
Anyone
The user sucks the target in to a devastating whirlpool and beats it up, trapping the foe for 4-5 turns.
Deep Barrage Physical 140 100% 5 (max 8)
   
   
Anyone
The user brutalizes the target as if they were a shark in the ocean. The resulting recoil makes the user's attack and defense stats drop.
Withdraw Status - -% 30 (max 48)
   
   
Self
The user withdraws its body into its hard shell, raising its Defense stat.
Rain Dance Status - -% 5 (max 8)
   
   
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Water Sport Status - -% 20 (max 32)
   
   
Self
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Target data assumes user is in the lower left.

Grass (type)

Move Category Power Accuracy PP Target Description
Absorb Special 40 100% 35 (max 56)
   
   
Anyone
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Magic Bloom Special 45 100% 30 (max 48)
   
   
Anyone
The user attacks the target by sprouting magical flowers underneath the foe's feet.
Vine Whip Physical 45 100% 30 (max 48)
   
   
Anyone
The target is struck with slender, whiplike vines to inflict damage.
Razor Leaf Physical 40 100% 30 (max 48)
   
   
All foes
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Mega Drain Special 65 100% 25 (max 40)
   
   
Anyone
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Flower Power Special 65 100% 30 (max 48)
   
   
Anyone
Mystical flowers are shot at the target, inflicting magical damage.
Grass Knot Special - 100% 20 (max 32)
   
   
Anyone
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Ensnare Physical 60 100% 25 (max 40)
   
   
Anyone
The user raps vines or roots around the target, trapping it and dealing damage for 2 to 5 turns.
Leaf Cutter Physical 65 95% 25 (max 40)
   
   
Anyone
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Bullet Seed Physical 25 95% 20 (max 32)
   
   
Anyone
The user forcefully shoots seeds at the target two to five times in a row.
Needle Arm Physical 75 100% 15 (max 24)
   
   
Anyone
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Giga Drain Special 85 100% 10 (max 16)
   
   
Anyone
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Petal Twister Special 90 100% 15 (max 24)
   
   
Anyone
The user stirs up a violent petal tornado and attacks the foe.
Energy Ball Special 90 100% 10 (max 16)
   
   
Anyone
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Root Sap Physical 85 100% 10 (max 16)
   
   
Anyone
The user drains the target's energy with its roots. The user's HP is restored by half the damage taken by the target.
Seed Bomb Physical 90 100% 15 (max 24)
   
   
Anyone
The user slams a barrage of hard-shelled seeds down on the target from above.
Leaf Blade Physical 90 95% 10 (max 16)
   
   
Anyone
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Petal Dance Special 120 100% 10 (max 16)
   
   
Self
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Solar Beam Special 120 100% 10 (max 16)
   
   
Anyone
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Terra Drain Special 110 90% 5 (max 8)
   
   
Anyone
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Power Whip Physical 120 85% 10 (max 16)
   
   
Anyone
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Wood Hammer Physical 120 100% 10 (max 16)
   
   
Anyone
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Frenzy Plant Physical 140 100% 5 (max 8)
   
   
Anyone
The user slams the target with an enormous tree. The user can't move on the next turn.
Leech Seed Status 90% 10 (max 16)
   
   
Anyone
A seed is planted on the target. It steals some HP from the target every turn.
Worry Seed Status 100% 10 (max 16)
   
   
Anyone
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Stun Spore Status 75% 30 (max 48)
   
   
Anyone
The user scatters a cloud of numbing powder that paralyzes the target.
Sleep Powder Status 75% 15 (max 24)
   
   
Anyone
The user scatters a big cloud of sleep-inducing dust around the target.
Spore Status 100% 15 (max 24)
   
   
Anyone
The user scatters bursts of spores that induce sleep.
Cotton Spore Status 100% 40 (max 64)
   
   
Anyone
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
Cotton Guard Status —% 10 (max 16)
   
   
Self
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
Ingrain Status —% 20 (max 32)
   
   
Self
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Aromatherapy Status —% 5 (max 8)
   
   
Self
The user releases a soothing scent that heals all status conditions affecting the user's party.
Synthesis Status —% 5 (max 8)
   
   
Self
The user restores its own HP. The amount of HP regained varies with the weather.
Growth Status —% 20 (max 32)
   
   
Self
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Sweet Scent Status 100% 20 (max 32)
   
   
All foes
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Target data assumes user is in the lower left.

Electric (type)

Move Category Power Accuracy PP Target Description
Jolt Special 45 100% 35 (max 56)
   
   
Anyone
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Techno Web Special 40 100% 30 (max 48)
   
   
Anyone
The user attacks and captures an opposing Pokémon using an electric net. This lowers their Speed stat.
Spark Physical 45 100% 40 (max 64)
   
   
Anyone
The user throws an electrically charged tackle at the target.
Nuzzle Physical 20 95% 20 (max 32)
   
   
Anyone
The user attacks by nuzzling its electrified cheeks against the target. This always leaves the target with paralysis.
Shock Wave Special 70 -% 25 (max 40)
   
   
Anyone
The user strikes the target with a quick zap of electricity. This attack never misses.
Charge Beam Special 65 100% 20 (max 32)
   
   
Anyone
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Circuit Bust Special 70 95% 15 (max 24)
   
   
All foes
The user discharges electricity at both foes, then absorbs it back in, possibly raising its Defense.
Plasma Punch Physical 70 100% 25 (max 40)
   
   
Anyone
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Fang Physical 65 95% 20 (max 32)
   
   
Anyone
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Shock Bolt Special 85 100% 15 (max 24)
   
   
Anyone
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Volt Switch Special 75 95% 5 (max 8)
   
   
Anyone
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Power Current Special 65 100% 10 (max 16)
   
   
Anyone
A volatile current of electricity is sent through the foe's nervous system. If the foe is paralyzed, this attack does double damage but heals its condition.
Electrobash Physical 90 100% 10 (max 16)
   
   
Anyone
The user builds up static and charges at the foe with a numbing strike.
Bolt Tackle Physical 85 100% 10 (max 16)
   
   
Anyone
The user electrifies itself and charges the target at full speed. This attack always goes first.
Lightning Special 110 70% 5 (max 8)
   
   
Anyone
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. This attack has maxed Accuracy in rain.
Ion Gunner Special 140 50% 5 (max 8)
   
   
Anyone
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Wild Charge Physical 120 90% 10 (max 16)
   
   
Anyone
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Overclock Physical 120 100% 5 (max 8)
   
   
All Pokémon
The user pumps an abundance of electricity through its veins and attacks relentlessly for two to three turns. Afterwords, it becomes confused.
Thunder Wave Status - 100% 25 (max 40)
   
   
Anyone
The user launches a weak jolt of electricity that paralyzes the target.
Charge Status - -% 20 (max 32)
   
   
Self
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Target data assumes user is in the lower left.

Psychic (type)

Move Category Power Accuracy PP Target Description
Confusion Special 40 100% 35 (max 56)
   
   
Anyone
The target is hit by a weak telekinetic force. This may also confuse the target.
Kinesis Special 40 100% 35 (max 56)
   
   
Anyone
The user distracts the target by bending a spoon. This attack can lower the opponent's SpDef.
Precise Jab Physical 25 100% 30 (max 48)
   
   
Anyone
The user strikes at the foe's weak spots. This attack always results in a critical hit.
Feint Physical 40 100% 40 (max 64)
   
   
Anyone
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Psybeam Special 65 100% 25 (max 40)
   
   
Anyone
The target is attacked with a peculiar ray. This may also leave the target confused.
Stored Power Special 20 100% 20 (max 32)
   
   
Anyone
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Brainfreeze Special 70 100% 15 (max 24)
   
   
Anyone
The user forces the target to get a migraine. This attack may Freeze the foe.
Mind Games Physical - 100% 20 (max 32)
   
   
Anyone
The target is read effortlessly, and struck with an attack that gets more powerful the more the target's stats have been raised..
Zen Combo Physical 75 100% 20 (max 32)
   
   
Anyone
The target is struck with an attack that leaves it at 1 HP.
Psychic Special 85 100% 15 (max 24)
   
   
Anyone
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Extrasensory Special 85 100% 15 (max 24)
   
   
Anyone
The user attacks with an odd, unseeable power. This may also make the target flinch.
Psycho Cut Physical 85 100% 15 (max 24)
   
   
Anyone
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Zen Headbutt Physical 85 100% 15 (max 24)
   
   
Anyone
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Dream Eater Special 100 100% 10 (max 16)
   
   
Anyone
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Future Sight Special 120 100% 10 (max 16)
   
   
Anyone
Two turns after this move is used, a hunk of psychic energy attacks the target.
Warp Strike Physical 120 100% 5 (max 8)
   
   
Anyone
The user warps behind the target and delivers a decisive strike. The recoil causes the user's Atk and Def to drop.
Agility Status - -% 30 (max 48)
   
   
Self
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Reflect Status - -% 30 (max 48)
   
   
All Pokémon
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Amnesia Status - -% 20 (max 32)
   
   
Self
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Barrier Status - -% 20 (max 32)
   
   
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
Hypnosis Status - 65% 20 (max 32)
   
   
Anyone
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Light Screen Status - -% 30 (max 48)
   
   
All Pokémon
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Rest Status - -% 10 (max 16)
   
   
Self
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Calm Mind Status 40 100% 35 (max 56)
   
   
Anyone
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Teleport Status 40 100% 35 (max 56)
   
   
Anyone
Use it to flee from any wild Pokémon.
Imprison Status - -% 10 (max 16)
   
   
Anyone
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Magic Coat Status - -% 15 (max 24)
   
   
Anyone
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Skill Swap Status - -% 10 (max 16)
   
   
Anyone
The user employs its psychic power to exchange Abilities with the target.
Trick Status - 100% 10 (max 16)
   
   
Anyone
The user catches the target off guard and swaps its held item with its own.
Heal Pulse Status - -% 10 (max 16)
   
   
Anyone
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Target data assumes user is in the lower left.

Ice (type)

Move Category Power Accuracy PP Target Description
Icy Wind Special 40 100% 40 (max 64)
   
   
Anyone
The user attacks with a gust of chilled air. This also can lower the opposing Pokémon's Speed stat.
Powder Snow Special 45 100% 35 (max 56)
   
   
All foes
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
Ice Shard Physical 40 100% 30 (max 48)
   
   
Anyone
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Cold Claws Physical 45 100% 35 (max 56)
   
   
Anyone
The user slashes the target with its freezing cold claws.
Aurora Beam Special 65 100% 25 (max 40)
   
   
Anyone
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Snow Squall Special 70 95% 20 (max 32)
   
   
All foes
The opposing Pokemon are blasted with a volley of snow, possibly freezing them.
Flash Freeze Special 30 90% 10 (max 16)
   
   
Anyone
The target is subjected to subzero temperatures, instantly freezing it. This attack always goes last.
Icicle Spear Physical 25 100% 30 (max 48)
   
   
Anyone
The user launches sharp icicles at the target two to five times in a row.
Ice Knuckle Physical 70 100% 20 (max 32)
   
   
Anyone
The target is punched with an icy uppercut.
Triple Axel Physical 20 95% 20 (max 32)
   
   
Anyone
A consecutive three-kick attack that becomes more powerful with each successful hit.
Ice Beam Special 90 100% 10 (max 16)
   
   
Anyone
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Frost Breath Special 55 95% 10 (max 16)
   
   
Anyone
The user blows its cold breath on the target. This attack always results in a critical hit.
Avalanche Physical 60 100% 15 (max 24)
   
   
Anyone
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Frost Bite Physical 85 95% 15 (max 24)
   
   
Anyone
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Sheer Cold Special 130 90% 5 (max 8)
   
   
Anyone
The target is blasted with intense cold, with a high chance to leave it frozen. The user must recharge on the next turn.
Blizzard Special 125 80% 10 (max 16)
   
   
All foes
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Glacial Crash Physical 100 90% 10 (max 16)
   
   
Anyone
The user attacks by harshly dropping a glacier onto the target. This may also make the target flinch.
Mist Special - 100% 10 (max 16)
   
   
All Pokémon
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hail Special - -% 5 (max 8)
   
   
All Pokémon
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Target data assumes user is in the lower left.

Dragon (type)

Move Category Power Accuracy PP Target Description
Break Chop Physical 30 100% 35 (max 56)
   
   
Anyone
The user breaks the target's focus with a devastating chop, lowering the foe's Attack.
Power Trip Physical 20 100% 40 (max 64)
   
   
Anyone
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Draco Magic Special 30 100% 35 (max 56)
   
   
Anyone
The user conjures a spell of arcane origin on the target, doing damage and lowering its SpAtk.
Wyrmwind Special 45 100% 30 (max 48)
   
   
Anyone
The user whips up a purple, unholy storm around the target.
Dragon Tail Physical 65 100% 20 (max 32)
   
   
Anyone
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Building Fury Physical 45 95% 20 (max 32)
   
   
Anyone
The user attacks the target, building its anger each time it uses the move and upping its Attack.
Dragon Breath Special 65 100% 25 (max 40)
   
   
Anyone
The user exhales a mighty gust that inflicts damage. This may also leave the target with a burn.
Mighty Roar Special 60 100% 20 (max 32)
   
   
Anyone
The user lets loose a powerful roar. If the user has been hurt that turn, the move doubles in power.
Dragon Claw Physical 90 100% 15 (max 24)
   
   
Anyone
The user slashes the target with huge sharp claws.
Rage Physical 85 95% 10 (max 16)
   
   
Anyone
An attack that becomes stronger each time the user is hit in battle.
Arcane Pulse Special 90 100% 15 (max 24)
   
   
Anyone
The target is attacked with a shock wave generated by the user's gaping mouth.
Scale Sniper Special 90 100% 10 (max 16)
   
   
Anyone
The user's magical scales are shot at the target from afar. This move always goes first, but lowers the user's defenses.
ExtremeSpeed Physical 110 90% 5 (max 8)
   
   
Anyone
A blindingly speedy charge attack that always goes before any other.
Outrage Physical 120 100% 5 (max 8)
   
   
Anyone
The user rampages and attacks for two to three turns. The user then becomes confused.
Raze Earth Special 130 80% 5 (max 8)
   
   
All foes
The ground beneath both opponents erupts with an uncanny arcane power.
Roar Status - -% 10 (max 16)
   
   
Anyone
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Dragon Dance Status - -% 10 (max 16)
   
   
Self
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Target data assumes user is in the lower left.

Dark (type)

Move Category Power Accuracy PP Target Description
Bite Physical 40 100% 35 (max 56)
   
   
Anyone
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Pursuit Physical 40 100% 40 (max 64)
   
   
Anyone
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Threaten Special 40 100% 35 (max 56)
   
   
Anyone
The user berates the target with harsh words. This attack can lower the foe's Sp. Def.
Bark Special 45 100% 35 (max 56)
   
   
Anyone
The user barks in an intimidating manner at the foe.
Assurance Physical 65 95% 20 (max 32)
   
   
Anyone
If the target has already taken some damage in the same turn, this attack's power is doubled.
Knock Off Physical 65 100% 20 (max 32)
   
   
Anyone
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Night Daze Special 65 100% 25 (max 40)
   
   
Anyone
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Snarl Special 60 100% 20 (max 32)
   
   
Anyone
The user growls intensely, which lowers the Sp. Atk stat of opposing Pokémon.
Crunch Physical 85 100% 10 (max 16)
   
   
Anyone
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Thief Physical 85 100% 15 (max 24)
   
   
Anyone
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Night Slash Physical 85 100% 10 (max 16)
   
   
Anyone
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Dark Pulse Special 85 100% 15 (max 24)
   
   
Anyone
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Berate Special 80 100% 5 (max 8)
   
   
Anyone
The user yells as if it's ranting about something, which lowers the Attack stat of the target.
Jaw Lock Physical 95 90% 5 (max 8)
   
   
Anyone
The target is snapped up by the user's strong jaws and trapped for 2 to 5 turns.
Sucker Punch Physical 80 100% 5 (max 8)
   
   
Anyone
This move enables the user to attack first. This move fails if the target is not readying an attack.
Foul Play Special - 100% 10 (max 16)
   
   
Anyone
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Snore Special 130 100% 5 (max 8)
   
   
All foes
Nasty Plot Status - -% 15 (max 24)
   
   
Self
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Fake Tears Status - 100% 20 (max 32)
   
   
Anyone
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter Status - 100% 15 (max 24)
   
   
Anyone
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Memento Status - 100% 10 (max 16)
   
   
Anyone
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Snatch Status - -% 10 (max 16)
   
   
Self
The user steals the effects of any attempts to use a healing or stat-changing move.
Taunt Status - 100% 20 (max 32)
   
   
Anyone
The target is taunted into a rage that allows it to use only attack moves for three turns.
Torment Status - 100% 15 (max 24)
   
   
Anyone
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Hone Claws Status - -% 15 (max 24)
   
   
Self
The user sharpens its claws to boost its Attack stat and accuracy.
Target data assumes user is in the lower left.

Fairy (type)

Move Category Power Accuracy PP Target Description
Fairy Wind Special 45 100% 30 (max 48)
   
   
Anyone
The user stirs up a fairy wind and strikes the target with it.
Disarming Voice Special 40 -% 35 (max 56)
   
   
Anyone
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Present Physical - 95% 40 (max 64)
   
   
Anyone
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Double Slap Physical 15 95% 30 (max 48)
   
   
Anyone
The foe is slapped repeatedly, back and forth, two to five times.
Drain Kiss Special 65 100% 20 (max 32)
   
   
Anyone
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dazzling Gleam Special 70 100% 20 (max 32)
   
   
All foes
The user damages opposing Pokémon by emitting a powerful flash.
Covet Physical 60 100% 30 (max 48)
   
   
Anyone
The user endearingly approaches the target, then steals the target's held item.
Dizzy Punch Physical 65 100% 25 (max 40)
   
   
Anyone
The foe is hit with a rhythmic punch that may leave it confused.
Wake-Up Slap Physical 70 100% 15 (max 24)
   
   
Anyone
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Mystical Aria Special 90 100% 10 (max 16)
   
   
All foes
The user chants a deceptively harmful melody that deals damage to both foes.
Fae Orb Special 85 100% 15 (max 24)
   
   
Anyone
The user concentrates its energy into a pink ball and shoots it at the foe, possibly lowering its Attack.
Play Rough Physical 90 100% 10 (max 16)
   
   
Anyone
The user wrestles with the opponent playfully, not knowing their own strength.
Heart Palm Physical 85 100% 10 (max 16)
   
   
Anyone
The foe is smacked with a stinging heart-stamped hand. The foe may flinch.
Art Attack Physical 40 85% 5 (max 8)
   
   
Anyone
An intense barrage of paint and crayons that hits the foe 2 to 5 times.
Bountiful Ballad Special 120 85% 5 (max 8)
   
   
All foes
An ancient wealth chant that hits both opponents and doubles the battle's prize money.
Pew Pew Special 110 95% 5 (max 8)
   
   
Anyone
Pew pew.
Geomancy Status - -% 5 (max 8)
   
   
Self
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Flower Guard Status - -% 10 (max 16)
   
   
Self
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Baby-Doll Eyes Status - 100% 30 (max 48)
   
   
Anyone
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Charm Status - 100% 20 (max 32)
   
   
Anyone
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Sweet Kiss Status - 85% 10 (max 16)
   
   
Anyone
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Lovely Kiss Status - 75% 10 (max 16)
   
   
Anyone
The user forces a kiss on the foe with a scary face that induces sleep.
Target data assumes user is in the lower left.

Cosmic (type)

Move Category Power Accuracy PP Target Description
Swift Special 45 -% 40 (max 64)
   
   
All foes
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Space Haze Special 45 100% 35 (max 56)
   
   
Anyone
The air around the target is turned into a vacuum, damaging the lungs and removing the target's stat changes.
Turbo Thruster Physical 40 100% 35 (max 56)
   
   
Anyone
The user accelerates tremendously and rams the target. This attack always goes first.
Cryonis Special 65 95% 30 (max 48)
   
   
Anyone
The foe is made to experience the cold of deep space, possibly leaving it frozen.
Atom Launch Special 65 100% 25 (max 40)
   
   
Anyone
A beam of undulating atoms is unleashed upon the foe, possibly inflicting paralysis.
Comet Punch Physical 20 95% 30 (max 48)
   
   
Anyone
The target is hit with a flurry of punches that strike two to five times in a row.
Antigrav Toss Physical 75 100% 25 (max 40)
   
   
Anyone
The user takes its time, moving last, and manipulates gravity to toss the target aside.
Gamma Ray Special 80 100% 10 (max 16)
   
   
Anyone
A powerful gamma ray is shot at the target, possibly raising all of the user's stats in the process.
Photon Blast Special 85 100% 15 (max 24)
   
   
Anyone
The user lets loose concentrated cosmic power from within. This attack can lower the foe's special defense.
Galaxy Force Physical 90 95% 10 (max 16)
   
   
Anyone
The user brutalizes the foe, manipulating space itself in the process. This attack inflicts recoil on the user.
Luster Purge Physical 85 100% 15 (max 24)
   
   
Anyone
The user attacks, cloaked in the light of the stars. The target's special attack may be lowered.
Meteor Shower Special 140 100% 5 (max 8)
   
   
All foes
A meteor shower is called down from the heavens, taxing the user and lowering its special attack by two stages.
Supernova Special 250 100% 5 (max 8)
   
   
All Pokémon
The user goes supernova, erupting in a blaze of blinding light. This attack makes the user faint.
Raging Rocket Physical 110 60% 10 (max 16)
   
   
Anyone
The user charges forth recklessly, slamming its target into the atmosphere. This attack will always leave the target confused.
Cosmic Power Status - -% 40 (max 64)
   
   
Anyone
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Wish Status - -% 40 (max 64)
   
   
Anyone
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Lock-On Status - -% 40 (max 64)
   
   
Anyone
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Target data assumes user is in the lower left.

??? (type)

Move Category Power Accuracy PP Target Description
Return Physical - 100% 10 (max 16)
   
   
Anyone
This full-power attack grows more powerful the more the user likes its Trainer.
Vital Split Physical - 95% 5 (max 8)
   
   
Anyone
The target is torn asunder, splitting its HP in half.
Secret Power Physical 85 100% 10 (max 16)
   
   
Anyone
An attack that may have an additional effect that varies with the terrain.
Beat Down Physical 80 100% 15 (max 24)
   
   
Anyone
The target is beat senseless. This attack may lower the foe's Attack.
Mystery Spell Special 85 100% 10 (max 16)
   
   
Anyone
The target is attacked with a forbidden spell that has a chance of causing a random status effect.
Life Drain Special 80 100% 15 (max 24)
   
   
Anyone
The user sucks the vitality from the opponent using an unknown force.
Hyper Beam Special 150 90% 5 (max 8)
   
   
Anyone
The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Slam Physical 150 90% 5 (max 8)
   
   
Anyone
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Super Glitch Special 230 100% 1 (max 1)
   
   
All foes
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Recover Status - 100% 10 (max 16)
   
   
Self
A self-healing move that restores HP by up to half of the user's maximum HP.
Implode Status - 100% 20 (max 32)
   
   
Anyone
The foe is made to harm itself, which causes damage matching the user's level.
Assimilate Status - 100% 10 (max 16)
   
   
Self
We must take their moves.
Metronome Status - 100% 10 (max 16)
   
   
Self
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Transform Status - 100% 10 (max 16)
   
   
Self
The user transforms into a copy of the target right down to having the same move set.
Nature Power Status - 100% 10 (max 16)
   
   
Self
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Target data assumes user is in the lower left.

Trivia

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