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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Cosmic
???

The Electric type is one of the twenty types of Pokemon found in both Pokemon AlteRed and Pokemon Varia Blue.

Battle properties[]

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None


Pokémon[]

Pure Electric-type Pokémon[]

Dex no. Pokémon Type
#058 Iolithe Iolithe Electric Electric
#059 Ionnine Ionnine Electric Electric
#114 Lazzmela Lazzmela Electric Electric
#465 Lazzplug Lazzplug Electric Electric
#190 Deejaypom Deejaypom Electric Electric
#216 Thundursa Thundursa Electric Electric
#240 Plasby Plasby Electric Electric
#377 Regilectric Regilectric Electric Electric

Half Electric-type Pokémon[]

Primary Electric-type Pokémon[]

Dex no. Pokémon Type
#021 Spearolt Spearolt Electric Flying
#022 Fearolt Fearolt Electric Flying
#126 Plasgar Plasgar Electric Poison
#467 Plasmission Plasmission Electric Poison
#198 Jovicrow Jovicrow Electric Fairy
#430 Particrow Particrow Electric Fairy
#217 Thorsaring Thorsaring Electric Fighting
#227 Sparkory Sparkory Electric Psychic
#318 Carbolt Carbolt Electric Rock
#319 Sharpebolt Sharpebolt Electric Rock
#335 Blitzoose Blitzoose Electric Fire
#424 Turntaypom Turntaypom Electric Steel

Secondary Electric-type Pokémon[]

Dex no. Pokémon Type
#043 Odprong Odprong Steel Electric
#044 Turboon Turboon Steel Electric
#045 Panelplume Panelplume Steel Electric
#095 Eelix Eelix Water Electric
#208 Eelectrix Eelectrix Water Electric
#109 Sparking Sparking Dark Electric
#110 Shocking Shocking Dark Electric
#263 Zigzagrub Zigzagrub Bug Electric
#264 Linode Linode Bug Electric
#278 Lytningull Lytningull Ghost Electric
#279 Pelistorm Pelistorm Ghost Electric
#287 Sparkoth Sparkoth Grass Electric
#288 Moweroth Moweroth Grass Electric
#289 Poactriking Poactriking Grass Electric
#357 Thunderius Thunderius Dragon Electric
#370 Coldisc Coldisc Ice Electric
#385 Metroid Metroid Bug Electric
#556 Freezulb Freezulb Ice Electric

Moves[]

Available in Pokemon AlteRed[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Charge Electric Status 0000 100100% 20
011 Circuit Bust Electric Special 06060 09090% 10
011 Shock Wave Electric Special 06060 000% 20
011 Spark Electric Physical 05555 100100% 20
011 Thunder Electric Special 110110 07070% 10
011 Thunder Bolt Electric Special 09090 100100% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Thunder Wave Electric Status 0000 09595% 20
011 Thundershock Electric Special 04040 100100% 30
011 Volt Tackle Electric Physical 120120 100100% 15
011 Wild Charge Electric Physical 09090 100100% 15
011 Zap Cannon Electric Special 150150 05050% 5
  • A level of "Start" indicates a move that will be known by a Electric obtained at level 1
  • Bold indicates a move that gets STAB when used by Electric
  • Italic indicates a move that gets STAB only when used by an evolution of Electric
  • Moves in yellow cannot be learned by any previous evolutions of Electric

Available in Pokemon Varia Blue[]

Move Category Power Accuracy PP Target Description
Jolt Special 45 100% 35 (max 56)
   
   
Anyone
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Techno Web Special 40 100% 30 (max 48)
   
   
Anyone
The user attacks and captures an opposing Pokémon using an electric net. This lowers their Speed stat.
Spark Physical 45 100% 40 (max 64)
   
   
Anyone
The user throws an electrically charged tackle at the target.
Nuzzle Physical 20 95% 20 (max 32)
   
   
Anyone
The user attacks by nuzzling its electrified cheeks against the target. This always leaves the target with paralysis.
Shock Wave Special 70 -% 25 (max 40)
   
   
Anyone
The user strikes the target with a quick zap of electricity. This attack never misses.
Charge Beam Special 65 100% 20 (max 32)
   
   
Anyone
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Circuit Bust Special 70 95% 15 (max 24)
   
   
All foes
The user discharges electricity at both foes, then absorbs it back in, possibly raising its Defense.
Plasma Punch Physical 70 100% 25 (max 40)
   
   
Anyone
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Fang Physical 65 95% 20 (max 32)
   
   
Anyone
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Shock Bolt Special 85 100% 15 (max 24)
   
   
Anyone
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Volt Switch Special 75 95% 5 (max 8)
   
   
Anyone
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Power Current Special 65 100% 10 (max 16)
   
   
Anyone
A volatile current of electricity is sent through the foe's nervous system. If the foe is paralyzed, this attack does double damage but heals its condition.
Electrobash Physical 90 100% 10 (max 16)
   
   
Anyone
The user builds up static and charges at the foe with a numbing strike.
Bolt Tackle Physical 85 100% 10 (max 16)
   
   
Anyone
The user electrifies itself and charges the target at full speed. This attack always goes first.
Lightning Special 110 70% 5 (max 8)
   
   
Anyone
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. This attack has maxed Accuracy in rain.
Ion Gunner Special 140 50% 5 (max 8)
   
   
Anyone
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Wild Charge Physical 120 90% 10 (max 16)
   
   
Anyone
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Overclock Physical 120 100% 5 (max 8)
   
   
All Pokémon
The user pumps an abundance of electricity through its veins and attacks relentlessly for two to three turns. Afterwords, it becomes confused.
Thunder Wave Status - 100% 25 (max 40)
   
   
Anyone
The user launches a weak jolt of electricity that paralyzes the target.
Charge Status - -% 20 (max 32)
   
   
Self
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Target data assumes user is in the lower left.

Trivia[]

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